package com.yanqu.road.entity.activity.springdinner;

public class BallData {

    //球的序号
    private int no;

    //第几步生成的球，如果是合成出来的就是0
    private int step;

    //球的配置id
    private int ballId;

    private double x;

    private double y;

    public int getNo() {
        return no;
    }

    public void setNo(int no) {
        this.no = no;
    }

    public int getStep() {
        return step;
    }

    public void setStep(int step) {
        this.step = step;
    }

    public int getBallId() {
        return ballId;
    }

    public void setBallId(int ballId) {
        this.ballId = ballId;
    }

    public double getX() {
        return x;
    }

    public void setX(double x) {
        this.x = x;
    }

    public double getY() {
        return y;
    }

    public void setY(double y) {
        this.y = y;
    }
}
